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1. Zero Percent hull. - in Ships and Modules [original thread]
Originally by: Ryhss Originally by: Aera Aiana Originally by: Cipher Jones Just amazing luck. You'll only feel that way until you get the repair bill , because there is no way to undock that thing intact to use hullrep...
- by Seth Ruin - at 2010.03.29 20:57:00
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2. Dumbest looking and badly designed ships in all of Eve - in Ships and Modules [original thread]
Originally by: Minmatar Assassin Probe/Cheetah I liked the Cheetah before they changed the model, but I understand why they did. (The original Vigil-based model was technically a mistake to begin with)
- by Seth Ruin - at 2009.12.08 06:09:00
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3. T3 "Galileo-class" Amarr Science Vessal - in Ships and Modules [original thread]
Originally by: Lady Valory Taking the new 5 5 5 slot layout, I came up with this for a new t3 science cruiser... I think you're confusing what you want with what the devs said.
- by Seth Ruin - at 2008.11.09 19:29:00
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4. Command Ships - in Ships and Modules [original thread]
Originally by: Cornette 2. Flying a 100-150 mil CS will more often then not make you primary and killed first in pretty much every fight because of the isk-value. (emphasis mine) Sort-of. A good FC will call primaries based on t...
- by Seth Ruin - at 2008.10.23 20:42:00
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5. Amarr Mother needs a facelift - in Ships and Modules [original thread]
Originally by: Zionysus Weird how the best mom is the ugliest mom. Extremely subjective. Also, hilarious out of context. -- (CCP Inconsistency) Why cover it up? We KNOW it's all just about money
- by Seth Ruin - at 2008.10.15 09:19:00
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6. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: King Leo'nidas Edited by: King Leo''nidas on 30/07/2008 03:11:46 I realize that EFT isn't an exact tool, and if this was asked before I couldn't find it; however, the capacitor balance seems to be WAY off. Example: (A...
- by Seth Ruin - at 2008.07.30 11:34:00
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7. 249.99km locking range - in Ships and Modules [original thread]
I'd love to see this happen, but as been brought up, I'm not sure it's possible without a massive overhaul of how grids are rendered in game =/ Though, seeing how dedicated CCP is to evolving this game, I wouldn't be surprised to see it possibl...
- by Seth Ruin - at 2008.05.07 19:38:00
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8. Do defender missiles work? - in Ships and Modules [original thread]
Originally by: Gartel Reiman If you could just turn on the launcher and leave it on, such that it went through the steps above by itself, we'd probably see them used much much more. and Originally by: FT Diomedes Unfortunately...
- by Seth Ruin - at 2008.04.29 05:46:00
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9. why not dynamic Drone stats? - in Ships and Modules [original thread]
Yeah, I think it's rather annoying that there's no way to see my drone's stats as affected by my skills. I'd like to see the end result of all my hard work!
- by Seth Ruin - at 2008.04.27 22:49:00
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10. Drone Guide (Trinity Updated) - in Ships and Modules [original thread]
Great guide. I've been looking for something exactly like this. My only question is: You refer to problems with having high levels of Drone Sharpshooting, but never explicitly say what the problem is. Could you specify exactly what the side-effect...
- by Seth Ruin - at 2008.03.26 04:03:00
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11. OK, what about Minmatar now? - in Ships and Modules [original thread]
Originally by: Veryez Edited by: Veryez on 23/03/2008 00:57:12 Edited by: Veryez on 23/03/2008 00:55:45 Strangly enough this topic has degraded into a whine fest, and while I don't believe Minmatar on the whole need a boost. There ...
- by Seth Ruin - at 2008.03.23 05:22:00
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12. Rorqual PvP - in Ships and Modules [original thread]
Originally by: Firkragg Anyone any ideas? You, sir, are my hero today.
- by Seth Ruin - at 2008.01.19 15:54:00
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13. Why are Fighter's so advanced? - in Ships and Modules [original thread]
For what it's worth, I kinda agree. Some other ship type should have that ability. Maybe something small and fast like an interceptor. The only problem is, then, there really wouldn't be any way to hide from these ships: As soon as they get a lo...
- by Seth Ruin - at 2007.06.19 15:23:00
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14. Fitting ships out of hanger - in Ships and Modules [original thread]
Sort-of, but it involves another pilot with a carrier or a POS. On your own, however, not really.
- by Seth Ruin - at 2007.06.06 06:08:00
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15. Minmatar Roles... - in Ships and Modules [original thread]
Originally by: RuriHoshino I absolutely disagree that speed = "twitch" gaming. Speed is critical to controlling the engagement, it's tactics 101. And if you're forced to run off, then it's likely you did not achieve your objective, in whic...
- by Seth Ruin - at 2007.06.01 19:23:00
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16. Here's a stupid idea that'll get me flamed: - in Ships and Modules [original thread]
I just came here for the free flame offer. Sorry, don't think it's that great of an idea... Maybe up the fitting requirements a bit, and have T2 ships give 20% or whatever lower fitting requirements for T2 gear?
- by Seth Ruin - at 2007.05.26 17:16:00
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17. Module Naming convention: A question for Developers. - in Ships and Modules [original thread]
Originally by: Lumel This is only very tangentally on topic, but who came up with the "Focused Afocal ... Maser"? It is focused? Or does it not use a focus? Can those two things even exist at the same time? Erwin Schr÷dinger would s...
- by Seth Ruin - at 2006.04.24 23:36:00
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